Wednesday, August 15, 2012

Q&A with Molecube - developing apps with YouTube superstars

Android Central

Not long ago we checked out the Epic Meal Time game, but we wanted to get to know the guys behind it, and particularly how they managed to wrangle a deal with a huge, established YouTube brand. Molecube has been making game for a little while, but mostly for iOS. We get some of their impressions on that transition, as well as plans for the future. 

Hi Pierre, thanks for your time! I'm a big fan of the game. Care to give us a bit of background on Molecube?

Hey Simon, thank you for having me! Molecube is an indie mobile game development studio based in Quebec, Canada. We are a small group of six individuals trying to do what we love for a living since two years. We’ve developed five games in our lifetime: Binja, Monstruction, Monsieur Monsieur, Justin Mac Fart and our latest release, Epic Meal Time!

Similar to every indie studio, in the last few years we’ve tried to be noticed in this crazy market. We’ve tried numerous strategies at different levels, we have even tried to market our marketing failures and successes in something called the “Experiment” for Justin Mac Fart but even that wasn’t enough to get us noticed. I think we’ve finally got this done with Epic Meal Time. We are very thrilled about that.

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